[Scummvm-devel] "Flight of the Amazon Queen", continued
Joost Peters
j at 7fc1.org
Wed Sep 10 12:33:09 CEST 2003
> Basically, a few decisions need to be made:
> - Do you want to start work directly in CVS (ass a disabled by default
> module), or work on our Shadow non-public server until the code is a
> little more reliable?
I prefer going straight into main CVS, the module will be disabled by
default as long as it's unstable/unusable anyway. and it will save us time
and effort of having to merge from a possibly 'incompatible' tree later (for
instance if there are some fundamental changes in /common or whatever, and I
think those are to be expected when the plugin stuff gets included).. I see
no real advantage of working on the shadow server first, unless someone has
a good reason for it.
> - Who is going to be involved in it? I want some firm dedications here,
> as I'm not giving the source out to everyone :) Also, I would like a
> commitment from the eventual team to at least try and spend SOME time on
> our development IRC channel, as that is used for issue discussion more
> than the list. ScummVM architecture changes, etc, are usually decided
> there first.
Committed! ;)
> - Do you want a second list to use for discussion of issues?
The list might be a good idea, but given the small size of the team (David,
Myself and Gregory(?) .. anyone else?) we can probably get by with just IRC.
But if it's not too much trouble, then by all means set it up. :)
I have been working on nicer OO rewrites of Gregory's code, and will
probably continue to do so until we get the actual sources.
Changes in my local tree so far: added QueenEngine (main class), added
QueenResource and QueenSound classes + required changes to
gameDetector.[h|cpp], engine.[h|cpp], Makefile, configure script, etc. .. so
nothing spectacular yet.
Whenever is decided which CVS is going to be used and I get the 'go ahead',
I will merge these changes in CVS.
Also, regarding engine name...I suggest we go with 'queen' (instead of
'fotaq' or whatever).
The game's executable and datafile were named resp. "queen.exe" and
"queen.1".
Also, "Amazon Queen" is the name of the airplane in the game, so
"QueenEngine" will have a hidden-reference-double-meaning as an added bonus
:)
Regards,
Joost
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