[Scummvm-devel] different default savepath for *nix

Jonathan Gray khalek at linuxgamers.net
Sat Apr 17 17:57:01 CEST 2004


On Sun, 2004-04-18 at 10:09, Max Horn wrote:

> Most every game I have installed store savegames in the same directory  
> they reside in, into a subdir of that directory to be precise. Which  
> corresponds to the CWD, at least on OSX. Examples include Escape  
> Velocity, Neverwinter Nights, Diablo 2, WarCraft III, StarCraft, Unreal  
> 200x, and many many more.

I was talking about my main Linux machine where it is not common
practice. ie I have a ~/.ut2004/ ~/.q3a/ ~/.loki/tribes2/ ~/.duke3d/
~/.freesci/ et cetera

The only commercial game I have on Mac OS X (because it doesn't require
owning the mac version to run) is Quake 3 which seems to store things in
~/Library/Application Support/

As I have the initial release of Starcraft I am unable to use it under
Mac OS, Blizzard don't seem to support it via updates at all. Some what
of a sore point.

> 
> Of course it shouldn't "clutter the desktop", I agree with that. But  
> that doesn't mean we have to jump to the direct opposite. IMHO  
> defaulting to a "Saves" or "Savegames" subdirectory next to ScummVM.app  
> makes more sense, at least on Mac OS X. Of course it doesn't make sense  
> if you have installed "scummvm" into /usr/local/bin on your Linux box.
> 
Or /usr/games/scummvm in the case of debian, but essentially the same
thing.  Typically users won't have write access to the locations things
have been installed in.

So maybe default to "ScummVM Saves" for bundles, and pop up a dialog if
the directory can not be written to on Mac OS X?  Of course not everyone
uses a bundle and if the user moves the bundle they will have to
respecify the savepath which I'm told is counter to the way moving of
bundles is supposed to work.

So you have no issue with me doing the proposed default savepath for non
Mac OS X unices?

regards
Jonathan





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