[Scummvm-devel] different default savepath for *nix
Max Horn
max at quendi.de
Sun Apr 18 05:51:04 CEST 2004
Am 18.04.2004 um 02:56 schrieb Jonathan Gray:
> On Sun, 2004-04-18 at 10:09, Max Horn wrote:
>
>> Most every game I have installed store savegames in the same directory
>> they reside in, into a subdir of that directory to be precise. Which
>> corresponds to the CWD, at least on OSX. Examples include Escape
>> Velocity, Neverwinter Nights, Diablo 2, WarCraft III, StarCraft,
>> Unreal
>> 200x, and many many more.
>
> I was talking about my main Linux machine where it is not common
> practice. ie I have a ~/.ut2004/ ~/.q3a/ ~/.loki/tribes2/ ~/.duke3d/
> ~/.freesci/ et cetera
Unix vs. Mac ways :-)
>
> The only commercial game I have on Mac OS X (because it doesn't require
> owning the mac version to run) is Quake 3 which seems to store things
> in
> ~/Library/Application Support/
>
> As I have the initial release of Starcraft I am unable to use it under
> Mac OS, Blizzard don't seem to support it via updates at all. Some what
> of a sore point.
Offtopic: You can download an OSX update for Star Craft for free from
the Blizzard homepage (same for Diablo II).
>>
>> Of course it shouldn't "clutter the desktop", I agree with that. But
>> that doesn't mean we have to jump to the direct opposite. IMHO
>> defaulting to a "Saves" or "Savegames" subdirectory next to
>> ScummVM.app
>> makes more sense, at least on Mac OS X. Of course it doesn't make
>> sense
>> if you have installed "scummvm" into /usr/local/bin on your Linux box.
>>
> Or /usr/games/scummvm in the case of debian, but essentially the same
> thing. Typically users won't have write access to the locations things
> have been installed in.
>
> So maybe default to "ScummVM Saves" for bundles, and pop up a dialog if
> the directory can not be written to on Mac OS X?
I don't understand what you mean with "for bundles". This has no
relation at all to bundles, and in case I was misunderstood, no, the
savegames are of course not to be stored inside the application bundle.
I don't care where savegames are stored on Unix or Windows etc., the
people living on those systems are better suited to judge where stuff
should be stored there <shrug>.
> Of course not everyone
> uses a bundle and if the user moves the bundle they will have to
> respecify the savepath which I'm told is counter to the way moving of
> bundles is supposed to work.
Hu? I don't get what you are trying to tell me here :-)
>
> So you have no issue with me doing the proposed default savepath for
> non
> Mac OS X unices?
It seems to fit the way other unices handle things. They have the
tendency of splitting packages over a zillion locations over the
filesystem. Never liked it, but it's the way things are done over
there, so it would seem logical :-)
Bye,
Max
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