[Scummvm-devel] Release plans, once again

Marcus Comstedt marcus at mc.pp.se
Sat Aug 21 03:52:13 CEST 2004


James 'Ender' Brown <ender at scummvm.org> writes:

>> I'm already considering separate builds because scummvm is way to
>> bloated to play CoMI as it is now...
>
> Bloated in what way? Segment sizes?

Large binary size, mainly.  Although I suspect there may still be
inefficent uses of heap around.


> Should we also be looking into loading the engine modules dynamically,
> so only one is loaded at a time? Most of the plugin architecture is
> already there, and it seems like some platforms are really starting to
> need dynamic loading of engine modules...
>
> If so, what does the DC provide in way of loadable modules?

Whatever I implement.  The DC is a piece of hardware, loadable modules
is a software concern.

But the problem is that once you insert the CD with the game, the
scummvm CD is gone so no modules can be loaded from it.  Thus some
kind of divination is needed to know what module to load _before_ the
user selects the game.


  // Marcus




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