[Scummvm-devel] Dreamcast config file
Bertrand Augereau
bertrand_augereau at yahoo.fr
Tue Dec 7 00:40:00 CET 2004
And then a TRC submission to Sega? ;)
BTW, does somebody have a DS and a dev kit?
ScummVM would be pretty cool with the stylus! (Except for the resolution
problem)
----- Original Message -----
From: "Marcus Comstedt" <marcus at mc.pp.se>
>
> Max Horn <max at quendi.de> writes:
>
>> This reminds me about something I wanted to ask (might be relevant for
>> other porters, too): so, there is no config file on Dreamcast (I
>> wasn't sure about this, good to know it for sure now). Is this a
>> fundamental problem and impossible; or would it be an option to
>> (ab)use a save slot for such a thing? I am not talking about an ugly
>> hack like using the SaveGame manager, mind you; what I want to get at
>> is this: would it be helpful/desirable/possible to add some kind of
>> abstraction for the config file, which would allow alternative storage
>> locations? Like, something which would allow you to load&store config
>> data from a VMU ?
>
> Saving a config file on a memory card is of course possible. What is
> not possible is for the user to fire up a text editor and edit it, so
> for it to be meaningful all settings that are saved must be changable
> through the ScummVM GUI.
>
> Generally, what I need to save something on a memorycard is:
>
> *) A memory card slot (Right now the last card used for loading, or
> the first available card if no loading has been done, is used.
> This could be improved.)
>
> *) A filename (needed for all platforms, so nothing special here :)
>
> *) A short and long description (currently "ScummVM savegame" and the
> name of running game, obviously this would have to be changed for
> non-savegames.)
>
> *) An icon (32x32 pixels, 16 colours, RGBA4444 palette. The backend
> tries to find suitable .ICO files on the game discs to use. For
> a config save a custom ScummVM icon would be more apt. This could
> probably be used as a default icon for games where no .ICO is found
> as well.)
>
>
> Speaking of saving, something should probably be done about the
> "autosaves" used in some games. They take up space on a memory card
> without user permission, and if there is not enough space available
> this causes the game to malfunction. If the filesystem is extended in
> some way to accomodate saving of config files, it should be extended
> so that these autosaves can go to RAM as well (frankly, I don't see a
> need for them to go to persistent storage on any platform).
>
>
> // Marcus
>
>
>
>
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