[Scummvm-devel] 0.7.0 release schedule
Max Horn
max at quendi.de
Sun Dec 12 13:21:01 CET 2004
Yo folks,
by the release schedule, we should branch today if possible. So let's
look at our status:
> PRIMARY GOALS:
> The following things are essential (in my eyes) for 0.7.0; we can only
> release if we
> meet them
> - Major SDL port(s) ready (Windows, Linux, Mac OS X)
-> OK
> - WinCE port ready
> #1007397 (WINCE: Disapearing clock)
>
> <https://sourceforge.net/tracker/index.php?
> func=detail&aid=1007397&group_id=37116&atid=418820>
-> The bug is fixed; arisme, is the WinCE port working?
> - PalmOS port ready
-> Chrilith? You made a lot of commits recently, but is the PalmOS port
ready for branch?
> - Stability! -- this means everybody should start playing through
> games. Every game, that is.
> Ideally, from scratch, but you can also test old savegames of course.
> Test results should be collected and displayed on a web page, so
> that we have an overview
> on what still needs testing and what is already covered.
-> see <http://scummvm.sourceforge.net/documentation.php?view=release>
Not as many games are tested as one might wish, but so far things
look good, with the exception of LoomCD. I have not heard anything
about any big problems in the recent weeks, so I believe we are ready
in this regard.
> - Make sure the README is up-to-date
-> should be ready (though after a branch, we have to update the "Known
Problems" section)
> SECONDARY GOALS:
> The following goals would be very nice to have, but we can release
> even without them:
> - Dreamcast port ready
-> As far as I know, this is ready with the exception of the virtual
keyboard in the save dialog in the SCUMM frontend. Marcus?
[...]
> SCHEDULE:
[...]
> Things to do till 2004-12-11 (next Saturday):
> - get any last "major" changes in (only stuff you consider important)
Nothing to say here.
> - getting ports working again. If you can't get your port ready till
> then, please notify us (reply to the list) and we can delay branching
> a bit. If that's not enough, you'll have to backport your backend
> fixes to the 0.7.0 branch
I hope the main ports are ready, see above.
> - feel free to start testing games for regressions
This is in progress
> ==========
>
> Things happening on 2004-12-12 (next Sunday):
> - 0.7.0 branch will be created
-> this will happen tonight, or latest tomorrow, assuming I hear back
from porters and no loud objections are made.
> - testing
> - fix bugs & regressions
>
Bye,
Max
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