[Scummvm-devel] Release plans

Travis Howell kirben at optusnet.com.au
Thu Feb 5 17:55:03 CET 2004


Setting goals and rough dates for next releases seems like good ideas.
But often it is a matter of limited time to work on completing features or
fixing issues in ScummVM, causing the longer delays.

Well there is still a lot (In addition to what you mentioned) that could be
done before a 1.0 release, especially if we want to support all SCUMM games.
The many bugs in various games on tracker.
Complete imuse digital support
Support for more Humongous Entertainment games:
Windows version of puttmoon/puttputt/fbear.
Freedi Fish 1-5
Pajama Sam 1-3
Several Putt Putt games
Various arcade games
The later scumm games (Blue's Clues and sports games) made frequent use of
Bink and Smacker though, so would be best left unsupported.
There isn't much interest in HE games development so far though. If anyone
is interested, demos of majority of HE games are available (Check
http://members.optusnet.com.au/scummvm/humongous_demos.html ) for testing
with.

Better support for others versions, making them at least completable:
Macintosh version of indy3ega needs custom code for displaying inventory
Macintosh version of loom tries to load non-existant resources after
introduction.
Amiga versions of atlantis/monkey2 have palette issues which can effect
gameplay.
NES version of Mansion Mansion, which I think _sev planned to look into in
future..
Support for other console versions?

Would be good to have support for at least all PC versions of SCUMM games
before a 1.0 release.





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