[Scummvm-devel] Re: ScummVM release schedule / plans

Tore Anderson tore at debian.org
Sat Mar 20 14:27:06 CET 2004


* James 'Ender' Brown

 > My hope is to do a 0.6.1 release within a month, and 1.0 within three
 > months.
 >
 > Could people please post items they believe need to be seen to for these
 > releases? Remember the goal of 1.0 is full LucasArts SCUMM support
 > without some of the more annoying niggly bugs around at the moment.

  Although not serving the goal of full SCUMM support, one of the things
 I'd like to see most is that save games and such are saved to a pre-
 defined directory under $HOME (~/.local/share/scummvm/?) instead of $PWD.
 I've had numerous requests to implement this behaviour in the Debian
 package, though I'm reluctant to make the Debian package's behavour
 deviate from that of standard distribution build.

  Another thing would be to have some standardized location for site-wide
 installation of games, which ScummVM would scan at startup to see if it
 found any matching games, and if so add them to the chooser menu
 automagically.  To avoid auto detection problems, the game ID could be
 encoded into the directory, for instance /usr/share/scummvm/games/queen/
 for FOTAQ, etc.  This would make the games more easily accessible for
 users who run "apt-get install beneath-a-steel-sky" or something.

-- 
Tore Anderson




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