[Scummvm-devel] Re: ScummVM release schedule / plans

Ender ender at enderboi.com
Sat Mar 20 15:48:03 CET 2004


Neither of these are really possible to implement cross-platform.
Anybody have any suggestions in this regard?

On Sun, 2004-03-21 at 06:26, Tore Anderson wrote:
> * James 'Ender' Brown
> 
>  > My hope is to do a 0.6.1 release within a month, and 1.0 within three
>  > months.
>  >
>  > Could people please post items they believe need to be seen to for these
>  > releases? Remember the goal of 1.0 is full LucasArts SCUMM support
>  > without some of the more annoying niggly bugs around at the moment.
> 
>   Although not serving the goal of full SCUMM support, one of the things
>  I'd like to see most is that save games and such are saved to a pre-
>  defined directory under $HOME (~/.local/share/scummvm/?) instead of $PWD.
>  I've had numerous requests to implement this behaviour in the Debian
>  package, though I'm reluctant to make the Debian package's behavour
>  deviate from that of standard distribution build.
> 
>   Another thing would be to have some standardized location for site-wide
>  installation of games, which ScummVM would scan at startup to see if it
>  found any matching games, and if so add them to the chooser menu
>  automagically.  To avoid auto detection problems, the game ID could be
>  encoded into the directory, for instance /usr/share/scummvm/games/queen/
>  for FOTAQ, etc.  This would make the games more easily accessible for
>  users who run "apt-get install beneath-a-steel-sky" or something.





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