[Scummvm-devel] Out of This World / Another World?
Joost Peters
j at 7fc1.org
Wed May 5 11:40:03 CEST 2004
I concur, and find it a pity there has been no prior discussion about
it on this list.
Joost
Op 5-mei-04 om 20:17 heeft Oliver Kiehl het volgende geschreven:
> On Wed, May 05, 2004 at 07:45:36PM +0200,
> Torbjorn.E.Andersson at tietoenator.com wrote:
>> I have to admit that I'm rather puzzled by the merging of 'raw' [1]
>> into
>> ScummVM. Particularly since there was no discussion first, unless I
>> blinked
>> at the wrong moment and missed it. Judging by the discussion on
>> #scummvm,
>> I'm far from the only one who feels that way. Including cyx, who
>> suggested
>> the discussion be brought up on the mailing list.
>
> I also think that we need to draw a line to what we should add to
> ScummVM, and what we shouldn't. So far, ScummVM has been a
> collection of engines for 2D point-and-click adventure games.
> I believe we should keep it that way. Otherwise we could argue about
> adding support for doom etc.
>
> Adding games that are so different from existing ScummVM games (AW
> uses vector graphics, all other ScummVM games use bitmaps) only
> increases the complexity of ScummVM while not giving the newly added
> games any real advantage.
>
> Furthermore, I oppose the idea of developing RAW on two branches.
> Cyx has already stated that he intends to continue development on
> his own branch. A decision which I personally respect and
> understand. Adding a second development branch to ScummVM is just a
> waste of effort in my opinion.
>
> just my two cents...
>
> -ok
>
>
>
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