[Scummvm-devel] Discworld.... and more

Markus Dahms mad at automagically.de
Fri Apr 15 01:05:50 CEST 2005


Hi folks,

There I spend some days reverse-engineering the Discworld {1,2}
SCN file format[1] to eventually build a ScummVM engine, then
I found your wiki by accident and "had to" read there are
already negotiations about the source code of these games....

What's the state of this? Does it make sense to further investigate
the games?

Another question:

Yesterday I tried to implement a ScummVM dummy engine with game
detection without success[2]. Added to Makefile.common, the libX.a
compiled fine and is linked into scummvm, but neither game detection
works nor I get any debug messages put into source code (-d 1000). 
Are there any other things to do except REGISTER_PLUGIN()?

Markus

[1] text and image extraction already worked in my prototype
[2] mostly per cut'n'paste, as I'm a C not C++ guy

-- 
A CRAY is the only computer that runs an endless loop in just 4 hours...






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