[Scummvm-devel] Improving the scumm debugger

Jonathan Gray jsg at goblin.cx
Fri Jul 22 10:16:52 CEST 2005


On Fri, Jul 22, 2005 at 05:47:47PM +0200, Max Horn wrote:
> P.S.:
> 
> Not to be misunderstood: My comments do not mean that I support  
> adding any such things to ScummVM. Right now I assume this will be a  
> 3rd party project based on ScummVM. If anybody has interest in adding  
> this to ScummVM: Please tell me convincing reasons why it would help  
> us to increase the SCUMM codebase even more with code which (in my  
> eyes) doesn't help us further the primary goal of ScummVM (which is  
> to be able to play the original LucasArts games, and which is *not*  
> to be able to write and run new games).

Additional debugger features sound like a positive thing, adding
specific support for a custom game likely does not.

However if people want to spend time writing small games or
whatever else that run on the original interpreters and
ours it would likely highlight any remaining differences.

Jonathan




More information about the Scummvm-devel mailing list