[Scummvm-devel] Release status. Oct 16th

Arisme arisme at free.fr
Sun Oct 16 07:29:07 CEST 2005


Eugene Sandulenko a écrit :
> On Sun, 16 Oct 2005 11:36:09 +0200
> Arisme <arisme at free.fr> wrote:
> 
> 
>>However I think I missed the moment when the cursor handling code 
>>changed in the SDL backend
> 
> If you mean cursor palettes, do not worry. Those are currently used
> only in latter Macintosh HE games and still there is a fallback to b/w
> cursors like in original. That means if you won't succeed with it, it
> will make not a big problem.
> 

No, I mean that before (0.7.1) the cursor was blitted to the game 
surface then going through the standard processing (which was fine for 
my proprietary scalers) and now it's directly blitted on the display 
surface, with the mouse cursor scaled previously (blitCursor). No doubt 
it's more effective but for some reason I cannot make it work properly, 
and since I won't have much time to work on this before the release I'm 
just reusing the old mouse code for the CE version. Something to be 
fixed later ...

Nicolas




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