[Scummvm-devel] Wondering about RFE #832460 ("IQ Point Viewer for Indy3")

Max Horn max at quendi.de
Sat Sep 17 04:28:01 CEST 2005


Am 13.09.2005 um 12:19 schrieb <Torbjorn.E.Andersson at personec.com>  
<Torbjorn.E.Andersson at personec.com>:

> One long-standing feature request concerns the IQ points in Last  
> Crusade.
> The Indiana Jones games are among the few (the only ones?) of the  
> LucasArts
> games to keep track of a player's score. In Fate of Atlantis, you  
> can see it
> by pressing the "I" key, but in Last Crusade the score is part of the
> original save/restore dialog.
>
> Since ScummVM provides its own save/restore dialog there is, to the  
> best of
> my knowledge, no way to find out your score in Last Crusade, short  
> of dying.
>
> The way I see it, then, there are two options: Either we make our  
> own dialog
> to show the contents of the IQ score variables. Of course, we then  
> need to
> figure out exactly what these variables are in all versions of Last  
> Crusade.
>
> Or we could add a way to bypass ScummVM's save/restore dialog and  
> show the
> original one instead. Of course, it would only be for show - not  
> for use.
>
> It looks like ScummVM is able to show the original dialog from at  
> least
> Maniac Mansion v1 and v2, Zak v2, EGA Loom and the 256-colour  
> version of
> Last Crusade. Possibly others, but I don't think I have any other  
> games
> which have their own dialog, except for CoMI which crashes when  
> returning
> to the game.
>
> Any opinions on which way we should go?

We have discussed this in the past. My current stance on this is: If  
you want, you can add a hotkey (different from F5) which can be used  
to show the built-in savegame dialog in old games (V1-V3 typically),  
provided that this doesn't introduce usability problems.


Cheers,
Max





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