[Scummvm-devel] To all engine maintainers. Detector failure behaviour.
eriktorbjorn at telia.com
Tue Apr 25 23:17:06 CEST 2006
Eugene Sandulenko wrote:
> If your engine detects game later, say in BlahEngine::init() method,
> then just call Engine::GUIErrorMessage(const Common::String msg); and
> return 1 from init() method or from go() method.
I've updated the Broken Sword 2 resource manager so that if it fails to
initialise, the Sword2Engine::init() will return 1 to return to the
launcher, hopefully without leaking much memory.
One strange thing, though: On returning to the launcher, aspect ratio
correction had been disabled.
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