[Scummvm-devel] Release status for Symbian OS
Lars Persson
larspp at hotmail.com
Mon May 29 23:46:01 CEST 2006
Hi!
I have n't had the time to check the latest submissions done, and I know I
have some small fixes to submit in order to get earlier submissions to
compile. I will try to do that ASAP, just have to find some time to do it
(and before the 4th of June :-) )
But at least earlier builds (like done two weeks ago), with the small
patches applied, seems to work quite nicely. So good work everyone. :-)
I am adding official builds for the latest flavours of Symbian OS variants
this time around, so you can play your favorite adventuregames, even on the
latest Nokia and Sony Ericsson smartphones. :-)
br Lars
>From: Eugene Sandulenko <sev at scummvm.org>
>To: "ScummVM devel" <scummvm-devel at lists.sourceforge.net>
>Subject: [Scummvm-devel] Release status
>Date: Tue, 30 May 2006 04:54:47 +0300
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>
>This is today's update.
>
>Kyra subteam guys were fast with fixing almost every open Kyra1 bug, so
>our list of critical bugs has no kyra1 entries (at least yet).
>
>Still we really need to discuss bugreport #1276480 about accented
>graphics in our GUI. We should either use Latin1 (font is present in
>theme) or replace that accented 'a' with plain letter. Fingolfin?
>
>Another important question is DXA cutscenes in sword engines. If we
>decide to use them, coding needs to be started ASAP.
>
>Porters, I heard almost no word so far. Please, report your status.
>
>It may happen that we will get official Atari ST port with this
>release. See our patch tracker.
>
>Aquadran, how is your OPIE port? Is it stable enough?
>
>If we will resolve problems with GP32 port, it may happen that we will
>have it revived too. Good news.
>
>Now to bug lists.
>
>Question to resolve
>===================
>#1495080 SWORD: DXA compression
>#1276480 GUI: Accented characters
>
>Show stopper bugs
>=================
>#0000000 NEWS file. It should be synced with reality
>#1490327 SIMON1DOS/TALKIE: Game Crash at Swampling's
>#1481377 WINCE: savegame dialog doesn't redraw on view mode change
>#1435134 SYMBIAN: Simon2 during Intro
>#959001 ZAK: Can't give Annie the lighter in Katmandu
>
>Nice to have fixed bugs
>=======================
>#1496566 SAM: Minor Graphics Glitch in second encounter with flambee
>#1481383 WINCE: MI2 cutscene sequence never ends
>#1481375 WINCE: load and save dialogs are too large
>#1479856 KYRA1: gfx glitch when dying on bridge
>#1452272 COMI: Verb strings aren't wrapped
>#1409244 KYRA1: GFX problems with ITALIAN floppy
>#1327891 SCUMM/SMUSH: out of sync
>#1303367 COMI: Cutscene, video and audio out of sync
>#1193185 MI SEGA: Dialogue problem with Sega CD version
>#1159581 ADLIB: Adlib Emulation doesn't Respect Volume Settings
>#828860 SIMON1DOS/TALKIE: Chest disappears at Swampling's
>
>Ports status
>============
>PalmOS: ok. All engines except sword1/2 will be included.
>Dreamcast:
>GP32:
>maemo: planned to be included, needs little more work
>MorphOS:
>PS2:
>PSP:
>Sumbian:
>WinCE:
>
>
>Eugene
>
>
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