[Scummvm-devel] Parallax/Parallaction engine
Peres
_peres at libero.it
Sat Nov 25 15:54:03 CET 2006
> So, what does that mean? ... Do you hope for others to help you develop
> that engine?
My idea in the beginning was to complete the engine on my own, then submit
it to the team and see what would have happened. As I finished decompiling
the first version (the one supporting NS) of the engine I realized I
didn't know how to keep my stuff organized properly, and considering that
complexity was bound to increase because of BRA, I decided to look for
hints.
I am not leaning on you to get my engine developed: I am just looking for
your expertise to give a solid structure to my game engine. That's the
kind of support that was in my mind when I wrote my first post, which,
admittedly, has been a broken attempt at introducing my work.
In the meantime, Sev has kindly set up a private SVN repository which will
allow me to learn the rules and make my code meet requirements. He also
told me I should have asked for inclusion, but you surely know your
policies better than I do. :)
Thanks
Peres
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