[Scummvm-devel] Parallax/Parallaction engine

Peres _peres at libero.it
Sat Nov 25 15:54:03 CET 2006


> So, what does that mean? ... Do you hope for others to help you develop  
> that engine?

My idea in the beginning was to complete the engine on my own, then submit  
it to the team and see what would have happened. As I finished decompiling  
the first version (the one supporting NS) of the engine I realized I  
didn't know how to keep my stuff organized properly, and considering that  
complexity was bound to increase because of BRA, I decided to look for  
hints.

I am not leaning on you to get my engine developed: I am just looking for  
your expertise to give a solid structure to my game engine. That's the  
kind of support that was in my mind when I wrote my first post, which,  
admittedly, has been a broken attempt at introducing my work.

In the meantime, Sev has kindly set up a private SVN repository which will  
allow me to learn the rules and make my code meet requirements.  He also  
told me I should have asked for inclusion, but you surely know your  
policies better than I do. :)

Thanks
Peres




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