[Scummvm-devel] Word completion for AGI games

John Willis John.Willis at Distant-earth.com
Mon Apr 9 16:31:48 CEST 2007


Hi Neil,

Does the existing 'predictive text' style input in SVN not work on the NDS
for some reason? 

You just need to pop a suitable dictionary (there is a Perl script in /tools
IIRC) in with your compiled files for it to become enabled when you click
on the text input area.

I have been using it with GP2X builds for some time and while it could use a
little further refinement (I was working on speeding up the dictionary load
and parse times from Sev's original code but Max got there 1st ;)) and it
currently (like the rest of AGI) is tied to its own AGI widget set rather
then the ScummVM one so looks a little ugly. 

All that said however, it works well and seems more intuitive and less prone
to errors then the GBAGI style word guess systems. I guess it would also be
quite nice on the NDS touch screen.

John





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