[Scummvm-devel] Word completion for AGI games

Eugene Sandulenko sev at scummvm.org
Thu Apr 12 13:03:16 CEST 2007


On Thu, 12 Apr 2007 11:03:27 +0200
Max Horn <max at quendi.de> wrote:

> Anyway -- is there *any* engine which would benefit much from this,  
> other than AGI?
Yes, save dialog as well as our built-in engine debuggers.

> I am not aware of one, so I'd say, let's not add  
> OSystem APIs until we know that we need them. In particular, right  
> now it would seem more rewarding to me to add code to the AGI input  
> dialog which (optionally?) enables a virtual keyboard (maybe with a  
> #ifdef DS), *if* we think it makes sense...
Well, this is part of our SmallBackends SoC task which was accepted by
Google. So it would be best to ask Serhiy to do the task, though his
time until June is quite limited, I specifically asked him to spend at
least several hours per week on the task.


Eugene




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