[Scummvm-devel] ScummVM 0.11.0 release plans
Eugene Sandulenko
sev at scummvm.org
Tue Dec 4 23:24:44 CET 2007
Hi Team,
as it was mentioned earlier, we plan for release of next version of
ScummVM soon.
Here is the rough release plan:
December 6th -- testing season announced. We concentrate on bugfixing
December 19th -- code freeze. Commit to both branches, only bugfixes
December 27th -- branch. Trunk unfrozen
January 4th -- tagging
January 8th -- release
So if there are no complains, we will stick to this schedule.
Now usual set of questions:
o Please, update NEWS file with your changed. I updated some, but
could miss something. Also I have specific questions below
o PS2 port. What is status of it?
o PalmOS port: m68k port is considered to be dead? If so, update NEWS
o AGI: is Mickey completable?
o AGOS: should we mention OmniTV pack in NEWS?
o GOB: Lost in time seems to be not ready for the masses
o Parallaction: Any changes worth mentioning in NEWS?
Once we get branch we also should disable any unsupported games. This
includes woodruff, lost in time, ajworld, BRA.
I would like to hear status of all ports:
- DC
- NDS
- GP2X (dead?)
- GP32
- iPhone
- Maemo -- perhaps we will get it official this release
- PalmOS
- PS2
- PSP
- Symbian
- WinCE
I will browse through all bugs as usually and assign them as release
critical. You should get my release status messages on a regular basis
soon.
Eugene
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