[Scummvm-devel] Release 0.11.0 status -- 2007-12-23
Sven Hesse
drmccoy at users.sourceforge.net
Sun Dec 23 15:38:21 CET 2007
On 2007-12-23 15:27:30 +0100, Bertrand Augereau wrote:
> Hi everybody, concerning Gobliiins on the NDS, it seems that in
> engines/gob/init.cpp
> after
> imdHandle = _vm->_dataIO->openData("coktel.imd");
>
> neither the
> if (imdHandle >= 0) {
>
> nor the
> } else if ((imdHandle = _vm->_dataIO->openData("coktel.clt")) >=
> 0) {
>
> give a match, so it is probably a platform IO problem...
No, these are just for the "Coktel Vision" logo animation (the IMD) /
logo image (IMS with CLT) found in various versions of Gob2 and Gob3. If
nothing matches, no logo should be displayed (as Gob1 normally does).
> Does somebody has an idea of what might have changed concerning this on
> a Gob engine POV?
Nothing, as this can't be the problem with Gob1 not starting.
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