[Scummvm-devel] Release 0.11.0 status -- 2007-12-23

Bertrand Augereau bertrand_augereau at yahoo.fr
Sun Dec 23 15:43:50 CET 2007


Thanks for the clarification, I would sell my liver for a devkit with a 
debugger :)

Sven Hesse wrote:
> On 2007-12-23 15:27:30 +0100, Bertrand Augereau wrote:
>   
>> Hi everybody, concerning Gobliiins on the NDS, it seems that in 
>> engines/gob/init.cpp
>> after
>> imdHandle = _vm->_dataIO->openData("coktel.imd");
>>
>> neither the
>>         if (imdHandle >= 0) {
>>
>> nor the
>>         } else if ((imdHandle = _vm->_dataIO->openData("coktel.clt")) >= 
>> 0) {
>>
>> give a match, so it is probably a platform IO problem...
>>     
>
> No, these are just for the "Coktel Vision" logo animation (the IMD) /
> logo image (IMS with CLT) found in various versions of Gob2 and Gob3. If
> nothing matches, no logo should be displayed (as Gob1 normally does).
>
>   
>> Does somebody has an idea of what might have changed concerning this on 
>> a Gob engine POV?
>>     
>
> Nothing, as this can't be the problem with Gob1 not starting.
>   
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