[Scummvm-devel] [Scummvm-cvs-logs] SF.net SVN: scummvm: [25060] scummvm/trunk/engines/agi/detection.cpp

Max Horn max at quendi.de
Wed Jan 10 22:01:42 CET 2007


Am 09.01.2007 um 19:39 schrieb sev at users.sourceforge.net:

> Revision: 25060
>           http://scummvm.svn.sourceforge.net/scummvm/? 
> rev=25060&view=rev
> Author:   sev
> Date:     2007-01-09 10:39:55 -0800 (Tue, 09 Jan 2007)
>
> Log Message:
> -----------
> Add... ahem... 188 AGI fanmade games to detector.

Hmmm.. I really wonder, is that the best way to go? Do we really want  
to keep updating a list of ever growing fanmade games with tons of  
variants, differing versions, translations, etc. -- at some point the  
list of games would probably outgrow the total size of the AGI code  
base!

I understand that it's nice to be able to automatically assign a  
proper title to those AGI games... but then, we'll never be able to  
have all of them in the DB anyway.

So, IMO, at the very least it should be possible to auto-detect and  
play unknown AGI games.

In addition, we could revive an old idea: Add code (for the AGI  
engine only, at least for now), that looks for a special file, let's  
say "fanmade.ini" which contains "hints" for ScummVM -- a game title,  
the language, the version possibly other useful info. Then, creators  
of fan games can start shipping their games with these INI files  
added in.


Bye,
Max





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