[Scummvm-devel] [Scummvm-cvs-logs] SF.net SVN: scummvm: [25060] scummvm/trunk/engines/agi/detection.cpp
David Symonds
dsymonds at gmail.com
Wed Jan 10 22:46:27 CET 2007
On 1/11/07, Max Horn <max at quendi.de> wrote:
> So, IMO, at the very least it should be possible to auto-detect and
> play unknown AGI games.
Yes, and the AGI engine code already has support for unknown games;
it's just the detection code that needs working around.
> In addition, we could revive an old idea: Add code (for the AGI
> engine only, at least for now), that looks for a special file, let's
> say "fanmade.ini" which contains "hints" for ScummVM -- a game title,
> the language, the version possibly other useful info. Then, creators
> of fan games can start shipping their games with these INI files
> added in.
That's going to be rather tricky, since the vast majority of those
fan-made games have been abandoned for the best part of a decade.
Since the only really important detection details are the AGI
interpreter version and perhaps the Game ID, and since I have some
ideas on how to work them out automatically from the game data, I
think this hints file could be avoidable.
Dave.
--
"Strange women lying in ponds distributing swords
is no basis for a system of government."
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