[Scummvm-devel] Ogg (Tremor) on low-end devices

Lars Persson larspp at hotmail.com
Wed Jun 27 10:54:20 CEST 2007


Hi!
Thanks for all of the input on Ogg. I have been porting all variants of 
Ogg(Tremor), and any kind of optimization is welcome.

As for support, I think its easier for some people to convert to mp3, than 
to convert to ogg since there are more tools available for mp3 compression 
and audio ripping.

When it comes to the performance, I really dont see too much difference 
between the Tremor library and MAD Mp3, since both are quite well 
implemented, using integer math, compared to many other MP3 packages I have 
tried in my days.

Perhaps we should have a better overview on the Wiki for different ports, at 
least the Symbian version is a totally havoc of different device platforms 
and different devices in each category. :-) Having a table for different 
ports and beeing able to navigate from there would be great.

best regards
Lars

>From: Max Horn <max at quendi.de>
>To: ScummVM devel <scummvm-devel at lists.sourceforge.net>
>Subject: Re: [Scummvm-devel] Ogg (Tremor) on low-end devices
>Date: Wed, 27 Jun 2007 10:41:06 +0200
>
>Hi,
>
>while at this, I wonder: Which ports support Ogg Vorbis right now?
>Which support MP3? Which support both or neither? I think it would be
>really nice to have a table for this somewhere, resp. to mention this
>info on the ports pages on the Wiki. Because it's really difficult to
>keep the full picture in mind here with so many ports.
>
>
>Last night I was asked whether the NDS port support Ogg Vorbis.
>According to its README, it doesn't, and it is unlikely to change. I
>wonder: Is that because Ogg Vorbis/Tremor is too slow (in that case
>there might be hope)? Or takes too much memory? Or is it simply that
>it's not nice to have code in there for supporting *two* different
>audio codecs? Or why?
>
>
>Cheers,
>Max
>
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