[Scummvm-devel] Lands of Lore

Oystein Eftevaag wintermute at geheb.com
Sat Aug 2 09:41:12 CEST 2008

A simple solution could be to simply add an "extra" empty directory 
under the engines/ folder, and have the configure script go through this 
folder and add any found engines (in subdirectories) to the makefiles. I 
guess there'd be a few needed changes to avoid the hardcoded engine 
entry points from ScummVM itself, but with that out of the way, an 
approach like this would enable anyone to pretty easily make any kind of 
engine they want in an external repository, without forking ScummVM 
itself in the process.


Sven Hesse wrote:
> On 2008-08-02 12:13:55 +1000, Paul Gilbert wrote:
>> In the case of a sister website & SVN for non-adventure games using 
>> ScummVM,
>> it would be difficult to keep the core of ScummVM up to date in both,
> Well, maybe some sort of "ScummVMLib" (or several, similar to how SDL 
> does
> it) would be the solution there. That could also help benefit the
> residual project, since aquadran has been merging more and more ScummVM
> parts into it lately.
> I.e. separate the "core" of ScummVM into a library, with extra libraries
> adding support for save games, 2D graphics handling, digitalized sounds,
> MIDI, AdLib, ...
> Of course, that would produce a lot of work (if it's even possible that
> cleanly), but in the end, it could create some sort of general purpose
> "game recreation library system", a possible great benefit...
> (Yes, it's all just wild speculation, hence the "weasel words" ;))
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