[Scummvm-devel] ScummVM 0.13.0 plans
Hubert Maier
raziel_nosgoth at web.de
Sun Dec 21 11:11:46 CET 2008
Hallo Max,
>> IMHO, having a "standard" key for save/load for every engine would
>> be great, and
>> would be extremely useful especially in small devices. F5 sounds
>> like a good solution
>> I believe.
>>
>> The only games I know that F5 is used are Police Quest 1 (as a
>> shortcut for
>> the siren, if memory serves well) and Drascula (as a shortcut for
>> one of the standard
>> actions, which are assigned to F1-F8. F5 is "Open" I think)
> Duh, yeah. Let me restate / rephrase my original question, as
> apparently it wasn't clear enough: If we keep F5 or F6 as activator
> for the GMM, we have the problem that this conflicts with some games.
> Bad. Hence, we must do something about it. Here some ideas, and I am
> open to others (so far I heard none, sadly).
> 1) We can find a *different* hotkey which conflicts with no engine.
> Seems difficult, and with any new engine, could easily become invalid
> again.
> 2) We allow select engines to change/override the hotkey.
> 3) We force engines which conflict with the hotkey (say which want to
> use F5) to remap their F5 to an alternate button, e.g. Alt-F5
> 4) We allow the user to remap the hotkey arbitrarily. Problematic
> because we'd need new code for that (a key remapper -- ah, if the
> vkeybd branch was merged...).
Probably, as a porter of an SDL based port, who does nothing that hit the
"Compile" key to get a working SVN build, i ain't allowed to raise my voice
here?
Nonetheless i do ;-)
Why not take a key for the menu, that is available on all keyboards but seldomly
(never?) used in any game due to it's nature of "normally" being an "Office"
key?
Like, the TAB key or HELP, BREAK, PRTSCR ... although i don't know if these are
available on handhelds, probably not...
I'd go for TAB if i were asked
Ciao,
Hubert
--
Amiga On(e)ce, now and (OS)4 ever ...
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AMIGA! The path visionaries will follow ... always!
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