[Scummvm-devel] ScummVM 0.11.1?
Begasus
Begasus at skynet.be
Sun Jan 27 22:12:31 CET 2008
With the latest changes to the sourcetree I've been able to build and run the
saga engine on BeOS/ZETA
http://flickr.com/photos/begasus/2222951775/
Thanks to all who helped me to make the port so far!!
Greetings
Luc Schrijvers aka Begasus
http://www.zeta-games.com
On 2008-01-27 at 19:14:52 [+0000], Lars Persson <larspp at hotmail.com> wrote:
> Hi!
> Sound ok to me for the Symbian part!
>
> Cheers
> Lars
>
>
>
> > Date: Sun, 27 Jan 2008 17:41:19 +0200> From: sev at scummvm.org> To:
> > scummvm-devel at lists.sourceforge.net> Subject: [Scummvm-devel] ScummVM
> > 0.11.1?> > Hi Team,> > I would like to ask your opinion about releasing
> > 0.11.1.> > The reasons behind this:> > - BeOS port fixes (still in
> > progress)> - iMUSE improvements> - Maemo port improvements> - Fix for
> > cursors in HE games> - Lure fixes (need to be defined in NEWS file,
> > though)> - Fix for bug #1795755: LOOM/FLAC: Pauses (temporary lockups)
> > after> speech> - Fix in ITE which made game not completable> - Fixes for
> > several port's exits() method which made SAGA games not> runnable> > What
> > do you think about releasing it in 4 weeks, i.e. on 29th of> February?> >
> > To achieve that we will have to at least make sure that SAGA games run>
> > on all platforms, i.e. that File::exists() method exists ;)> > If there
> > will be no complains, I will start our usual release procedure> and
> > define set of release-critical bugs.> > > Eugene> >
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