[Scummvm-devel] PlaysStation2 : duplicated files detection & checking

Max Horn max at quendi.de
Fri Jul 11 23:51:05 CEST 2008


Am 10.07.2008 um 07:45 schrieb sunmax at libero.it:

> Eh eh, when I start with mails, you cannot switch me off ;-)
>
> still in theme of files, I was debugging ps2_fopen to allow all games
> to be started from USB devices, so I could see which files and in  
> which
> order are opened (or tried to open) on game start. Couple of things
> don't make full sense to me so I am going to ask to senior members:
>
>   [on bootstrap]
>
> 1) why after 'modern.zip' has been found ("mass:/scummvm/modern.zip")
>   ScummVM is still looking for all the GUI media parts (dialog_*) ?

No idea about that part of the code -- maybe to allow overriding parts  
of it? Sounds like a misfeature to me.

>
>
>
>   [on install]
>
> 2) once it found the game data "identifiers" (COMI.LA0, LANGUAGE.TAB),
>   it keeps looking for other ones (intro.stk, gob.lic, ...). Why?

Which part? The game detector or what? I.e. when you add a file?

Well, we do support having multiple files in a single dir. But that  
can easily be turned off. Never really thought about that, it is not  
an issue on desktop PCs, obviously :)

>
>
>
>   [on run]
>
> 3) scummvm found "OPENING.SAN", but it's still looking for
>   "Opening.trs" (plus all .mp3 and .ogg variations). Why?

Sounds like a bug.

>
>
>
> Expecially on embedded systems and console would be wise to "break"
> after the useful data have been found, without keep scouting for more!

Agreed! And we are happy to get feedback on this, it's difficult to  
notice these when you are not affected by them :)

>
>
> If somebody points me in the right direction I may end up clenaning
> this up, ocne I am done with other PlayStation2 tasks, and we may
> experience a free boost in startup, install and run times ;-)

Sounds great :)

Max




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