[Scummvm-devel] ScummVM 0.12.0: Release status -- 2008-07-13

Begasus Begasus at skynet.be
Mon Jul 14 12:46:17 CEST 2008


Forgot to add the BeOS port. ;)

Just downloaded the latest svn repo (up to rev 33056) and did a make in the 
source.

I just have a problem with the new plugin type (got the same problem as 
with the MSVC hack earlier it seems)
added the next lines in plugins.h to get the build going. This however 
bypasses the detection of the plugin and the ones not enabled (m4, made 
...) will give undefined references when linking the build at the end. 
Manualy diving into plugins.cpp to commenting the lines out will make the 
build succesfully.

// BeOS hack
#ifdef __BEOS__
#undef PLUGIN_ENABLED_STATIC
#define PLUGIN_ENABLED_STATIC(ID) 1
#endif


// BeOS hack
#ifdef __BEOS__
#undef PLUGIN_ENABLED_DYNAMIC
#define PLUGIN_ENABLED_DYNAMIC(ID) 0
#endif

All in all with some manual work the build is uptodate for BeOS/ZETA/Haiku 
I would say.

On 2008-07-14 at 06:56:16 [+0000], Max Horn <max at quendi.de> wrote:
> Hi folks,
> 
> just to chime in as well, here is the port status again, this time on
> the top, to make sure porters don't miss it:
> 
> Ports status:
> 
> DC: ?
> GP2X: ?
> iPhone: ?
> NDS: ?
> PalmOS: ?
> PS2: ?
> PSP: ?
> SymbianOS: ?
> Wii: ?
> WinCE: ?
> 
> 
> 
> And here is again the bug list, but I've taken the liberty to sort it
> by platform / game, which should make it easier for everybody
> (porters, engine maintainers) to pick out theirs.
> 
> Personally, I feel responsible for ensuring the "ALL" bugs are
> fixed ... ;).
> 
> 
> Release critical
> =================2007170 DRASCULA: No Spaces in SaveGames Names
> 1972625 ALL: Game data path not stored for on-the-fly targets
> 1749702 SYMBIAN UIQ3: All AGOS hang on startup
> 
> Nice go get fixed
> =================
> 
> 1971499 ALL: config manager can create files with too long lines
> 
> Port specific
> 1956685 NDS: Left click "auto fire"
> 1916102 PALMOS DIG: Crash at spaceship scene, treo 680
> 1849081 PALMOS: BASS crashes in opening scene
> 1906077 PS2: Black Screen of Death
> 1753511 PS2: Crash when push "quit" button
> 1753509 PS2: Scummvm.ini problem
> 1778166 PS2: THE DIG: Random freezes
> 1742030 PSP: Simon the Sorcerer slow down
> 1749708 SYMBIAN UIQ3: DoTT scrolling problems
> 1787316 SYMBIAN: DIG crashes on Nokia N73
> 1893026 SYMBIAN: The Dig crashes on Symbian 9.1 FP1
> 1998657 WII: Monkey Island 1 - Crash
> 1998663 WII: Save game overwriting and "Invalid Savegame" issues
> 1976799 WINCE: change of "Modern Style" will fail
> 
> Engine/game specific
> 1995033 BASS: BG Sound stopped on opening item list
> 1995022 BASS: wrong displayed 2 line text
> 1847454 DIG: Rat Trap Puzzle Error
> 1905032 DIG: text borders/shadows glitches (with 0.9.0 savegame)
> 2016521 DOTT: Bernard impersonating LaVerne
> 2011470 DRASCULA: slowdown when you hold mouse buttons
> 1995042 FOTAQ: Some effects have long delays
> 2016647 FUTURE WARS: crash with italian amiga version
> 1793356 GOB3: double sprite glitch in the queen level
> 2016550 GOB3:'A Bell' button hotspot disappears
> 1971699 IHNM: No Load Game Confirmation
> 1970191 IHNM: Psychic Profile problem
> 1879606 MANIACNES: Crash when game ends
> 1891362 MI2: Crashes when entering Stan's shop
> 1824017 NIPPON: Dino walking on-spot without moving (Amiga)
> 1729309 NIPPON: Missing spotlight in demo
> 2008898 PAJAMA SAM: Sock graphic doesn't appear/Crash
> 1947723 SAM: text off screen in german version
> 1977094 SWORD1: Subtitles missing (German version)
> 1971739 WOODRUFF: Bluxtre nut gone when left on the ground
> 
> 
> Cheers,
> Max
> 
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