[Scummvm-devel] Global menu save/load dialogs
max at quendi.de
Mon Nov 10 22:42:58 CET 2008
Am 10.11.2008 um 22:03 schrieb Johannes Schickel:
> On Mon, Nov 10, 2008 at 9:28 PM, Max Horn <max at quendi.de> wrote:
>> I fail to see the benefit here! If the user wants to use the GMM, he
>> uses our global hotkey (until we choose otherwise: F6). Voila. No
>> config option to find and document, no surprised "Hm, odd, on my
>> machine the save menu looks completly different" by friendly
>> trying to help out with your ScummVM install.
>> And if you prefer the game's built-in dialog, just access it via
>> whatever means the game offers.
> Same thoughts about that here.
> Side note about one downside of the GMM for KYR: Currently since I
> don't have any possiblity to check when the GMM is opened up, it's
> hard to interrupt animations, walking etc. which prevent the game form
> being savable.
Hmm? But that's why we call pauseEngine() before & after showing the
GMM. Can you elaborate why that is not sufficient? I am sure we can
find a way to solve this particular issue.
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