[Scummvm-devel] The 7th Guest
scummvm at spookypeanut.co.uk
Wed Nov 12 20:57:59 CET 2008
I've submitted a patch to the tracker now, for your delectation.
On Wed, Nov 12, 2008 at 11:41, Henry Bush <scummvm at spookypeanut.co.uk> wrote:
> And again, this time from the right email address...
>>> Just don't expect any quickly grafted 16bit
>>> hacks to be accepted should you want to extend support to 16bit games.
>>> Of course you are welcome to work on implementing 16bit support
>>> properly (which would imply making a design for the new system first,
>>> and discussing it with the team on this very list).
> Thank you all for your support! The current (long-term) plan is to
> implement all the games. As regards 16-bit support... yes, we have
> forseen that we will probably be at least involved in the introduction
> of 16bit support, and most likely it will be one or more of us that
> implements it. I never said it would be quick to implement the later
> games ;-)
> It is possible to implement the later games in 256 colours btw: those
> that remember 11th hour might remember that the original interpreter
> had a 256 colour mode, which was just greyscale. That's something that
> could be used for low end devices if nec.
> I'll try and get a patch prepared and submitted to the tracker this week.
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