[Scummvm-devel] A new engine: Interspective

Filippos K philipk79 at hotmail.com
Thu Sep 18 11:38:53 CEST 2008


Hello Rafal

Nice work! :) Well done

There was once an attempt to add support for the second installment of the game, Innocent until caught 2. I believe there is still an early version of the engine, called "ill", lurking around. I don't think it's nearly in such an advanced state as yours though.

The company who developed Innocent until caught, Divide by Zero, created the following games:
    * The Gene Machine
    * Innocent Until Caught
    * Innocent Until Caught 2: Presumed Guilty
    * The Orion Conspiracy

Check:
http://www.mobygames.com/browse/games/divide-by-zero-ltd/

There might be a possibility that all of these games use the same engine (or a more advanced version of it), as the 2 Innocent games and the Orion conspiracy were released within 3 years, one every year (plus, they do look quite similar).

All in all, keep up the good work! :)

Regards
Filippos

> Date: Wed, 17 Sep 2008 19:01:53 +0200
> From: divided.mind at gmail.com
> To: scummvm-devel at lists.sourceforge.net
> Subject: [Scummvm-devel] A new engine: Interspective
> 
> Greetings,
> 
> I have been spending much time lately on reversing engine
> Interspective, used in Innocent Until Caught (I don't know about any
> other game using the engine). As I am to become short of time and
> won't be able to spend as much developing as I wish, I thought I would
> give you a peek into the code.
> 
> You can find it at http://repo.or.cz/w/scummvm-innocent.git
> Currently parsers of midi, graphics and movies are implemented; music,
> animation and action scripts interpreters (many opcodes
> unimplemented), preliminary actor handling code etc. Copy protection
> screen and intro animation work almost flawlessly (still some timing
> issues), the intro sequence plays (with many glitches) some three
> rooms far.
> 
> I'll probably be back into development in some two weeks or so, but if
> anyone would like to poke at the code during the time, you're welcome
> to do so. You can commit changes to the mob branch of the repo, I'll
> pick them up when I'm back. If you're interested, I can provide a
> heavily commented (by myself) disassembly of the original binary.
> 
> 
> ps. I'm not subscribed, so I'll appreciate cc:ing me any follow-ups. Thank you.
> -- 
> Cheers,
> RafaƂ Rzepecki
> -------------------------------------------------------------------------
> This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
> Build the coolest Linux based applications with Moblin SDK & win great prizes
> Grand prize is a trip for two to an Open Source event anywhere in the world
> http://moblin-contest.org/redirect.php?banner_id=100&url=/
> _______________________________________________
> Scummvm-devel mailing list
> Scummvm-devel at lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/scummvm-devel

_________________________________________________________________
Get more out of the Web. Learn 10 hidden secrets of Windows Live.
http://windowslive.com/connect/post/jamiethomson.spaces.live.com-Blog-cns!550F681DAD532637!5295.entry?ocid=TXT_TAGLM_WL_domore_092008
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.scummvm.org/pipermail/scummvm-devel/attachments/20080918/3fc7803b/attachment.html>


More information about the Scummvm-devel mailing list