[Scummvm-devel] PS2 : stack madness

sunmax at libero.it sunmax at libero.it
Thu Apr 2 17:27:34 CEST 2009

Hi Max!

> > GCC 3.2.2 does not like the "DrawingFunctionCallback" part of it.
> Aha. While that is still weird, that might be a hint at the cause
> of the ICE / stack corruption, and how to workaround it.

 [classical music crescendo here]

> A better way will be to rewrite the draw step dispatching code, 
> which I think is a good idea anyway ;).
> I'll take a look at rewriting that code and sending you a patch for  
> testing whether that helps.

Oh man! I can't wait.

Do you think you can roll that patch before 0.13.1 hit the net?

> Without a theme, you can't draw any GUI. Hence, the best you could
> do is to disable the launcher, GMM, F5 dialog in SCUMM etc., i.e. 
> everything using the GUI for anything. That doesn't really help :).

Would that actually be possible?

I mean to bypass all the GUI stuff and just have the game in a VM ?

Just a thought ;-)


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