[Scummvm-devel] Cruise for a Corpse music handling

Gregory Montoir cyx at users.sourceforge.net
Wed Apr 8 23:40:58 CEST 2009


Hi,

> Just yesterday I committed the beginnings of music support for Cruise 
> for a Corpse (Cruise engine). As many of you will now, music handling is 
> one area in particular that I'm not very familiar with, so I'm hoping 
> that someone else will be able to complete support on top of the basics 
> I've already added. At the moment, I've implemented a skeleton 
> MusicPlayer class which loads the raw data associated with a given song, 
> and set in place calls to it from the appropriate library routines.
> 
> Hopefully someone more familiar with the common music structures will be 
> able to recognise what kind of encoding it's using, and be able to 
> complete the implementation.

operation stealth and cruise use a very similar (if not the same) sound 
code ; soundfx modules with custom pcspeaker/adlib/roland instruments. 
So looking at cine/sound.cpp may be a good starting point.

Hope this helps.
Gregory





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