[Scummvm-devel] PS2 backend ready for 0.13.1 tag!
tanoku at gmail.com
Fri Apr 17 23:13:11 CEST 2009
I thought I had fixed all issues regarding GUI layouts a while ago --
that crash at least doesn't happen on the desktop version. I don't
really think there's anything to backport; if it still crashes in the
PS2 it's most likely an issue with the console's specific layouts and
right now I can't really debug it because I don't own a PS2.
I don't know what's the exact time for the tag, but I'll try to fix
that blindly tomorrow morning. If you are around, you may be able to
test if it works and backport it yourself.
Cheers, and next time make sure you assign issues like this to me on
the tracker. :)
On Fri, Apr 17, 2009 at 10:47 PM, sunmax at libero.it <sunmax at libero.it> wrote:
> Hi there guys!
> I did some house cleaning in the PS2 backend (we have a brand new
> README.TXT too!) and committed the FORCE_RTL patch as previously
> Unluckily the stack crash is still there, but in the precompiled
> version it only affects COMI. I still have couple of suggestions
> to try for tracing the little sneaky bug. If I can bust it during
> next week and it's a one line fix we could consider adding it in,
> otherwise I am quite happy with this PlayStation2 release and all
> the new nifty features - remote games rocks, and being able to
> use the same PC saved games as well ;-)
> What puzzles me is that when I was trying few more games today,
> I noticed that an old one is still there with Scumm engine:
> when you select Help from GMM we get:
> _filePos = 0
> Widget <ScummHelp.Close> has y > 200!
> Error: assertion `isValidRect()' failed in ../../../common/rect.h
> Wasn't the fixed and back-ported to 0.13.1?
> If not, can somebody point me out to the modified file so that
> I can backport the change myself before we tag?
> That's pretty annoying cause if you push "Help" even by mistake
> it just crashes your game session, and maybe all you wanted to
> do is save :-(
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