[Scummvm-devel] System independent widescreen support
Torbjörn Andersson
eriktorbjorn at telia.com
Mon Apr 27 19:56:26 CEST 2009
Bertrand Augereau wrote:
> Hi guys,
>
> I just bought myself a laptop with a 16/10 screen... now you see where I'm
> coming :)
>
> What would you think of options to do 16/9 and 16/10 pillarboxing straight
> in the engine? This would take the resulting resolution from the game and
> scaler chosen and extend the width to achieve the good ratio. No need to
> rely on specific system features to do so (I just failed doing this with
> my Fedora 10 but this is not the point ;) )
I'm not sure I follow exactly what you mean. Do you mean stretching the
graphics to make the image wider? (Wouldn't that make it look terrible?)
Or do you mean inserting black bars on the sides to keep it from being
stretched? (I would have thought SDL would do that automagically, but I
don't have a widescreen monitor so I don't know how they act.)
Torbjörn Andersson
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