[Scummvm-devel] Article about iPhsoft in Israeli media
Ori Avtalion
ori at avtalion.name
Wed Aug 5 16:12:09 CEST 2009
Hi,
You might find this interesting.
Here's an article about iPhSoft and other Israeli iPhone developers that
was published today in a major newspaper (and website):
http://www.calcalist.co.il/internet/articles/0,7340,L-3341767,00.html
And here's my translation of the part about iPhSoft:
From pirated Hebrew to games
============================
Two Israelies that, up until now, have made very high incomes from the
iphone are Liron Barzilay and Yinon Yamin - and they've done it without
any connection to the appstore. Barzilay and Yamin are behind the
iPhoneHE program, "the pirate Hebrew" that has been installed on about
10,000 devices and more, that were imported to Israel in the years
2007-2008. In 2008 they begine charging for the installation of the
program, and by the end of that year have ammassed, with their partners
to development, more than a million NIS (~$250k).
Competng software and the official support of Hebrew in the new version
of the device may put iPhoneHE out of business, but not Barzilay and
Yamin. The two have started the iPhSoft iPhone software development
company that today has 5 employees. The first application development in
the company, the game Flight of the Amazon Queen, is earning them more
than 50k NIS a month (~$12.5k), they say. Soon they are planning to
launch 4 more games, and applications that they are developing for
commercial companies including, they say, AT&T, the official distributor
of the iPhone in the US.
"The iPhone is the new PC", says Yamin. "In the next two years tens of
companies will start developing for the iPhone, games, gimicky
applications and useful software. It's a market that already today rolls
millions of dollars in development, and it can't be ignored." Barzilay
adds: "The potential in the field is almost limitless. Already many
Israeli companies want's to be present on the iPhone
=======
One of the comments says "FOTAQ was released in 1994 and in 2004 its
code was moved to the public domain, so all they did was wrap it in an
iPhone-friendly package, which is a nice business venture (although it
"rides" on the effort of others), but it's light years away from
developing an independent game"
-Ori
More information about the Scummvm-devel
mailing list