[Scummvm-devel] ScummVM and iPhSoft
Johannes Schickel
lordhoto at gmail.com
Fri Aug 7 00:42:06 CEST 2009
> Also note: At least for FOTAQ, no legal or technical reasons stop us
> from making our own iPhone version of it and offering that on the
> AppStore for free. At least in principple. I don't say we should do
> that, I just say we could.
Just wondering now. Since it seems there is demand for adventures on
iPhone and distributing via the AppStore does not sound that
difficult, why don't we start contacting the original developers of
games we are supporting (not only limited to the freeware ones, see
their ITE and Simon releases) and offer a version on the AppStore on
our own? After all it might give us some money for software etc. (of
course we need an proper bank / paypal account first ;-). Next we
might offer lower prices, since we probably would only have to pay the
registration fee for Apple (I heard there's no, I didn't check yet
though) and of course a fixed amount of money per game sold to the
original developers.
After all that would probably lower the chance, that third parties are
making profit out of our code, without any real work from their sites.
Seeing that there will maybe be a freeware release of Discworld 1+2, I
guess it would be worth to consider whether we could arrange some deal
there?
// Johannes
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