[Scummvm-devel] ScummVM 1.0.0: Release status 2009-08-08

Eugene Sandulenko sev at scummvm.org
Sat Aug 8 16:41:48 CEST 2009


Hi Team,

Due to personal busyness I was not able to watch the release process
and in fact had an increasing feelings of a fear watching my
scummvm-tracker mailbox growing to a whopping 391 messages.

Thus my thoughts were that the release is in a really bad shape with
zillions of critical bugs.

Today I finally got the needed time, and my feelings switched to
opposite. Guys, I am so privileged to work in such outstanding team,
really. I watched bugs being reported and fixed blazingly fast, feature
requests being handled and patches accepted.

Thus, in essence, we have no release critical bugs, and only one nice
to get fixed bug was added to the list.

The testing is not at its best, but let me propose something new, I
need your opinion.

As it was decided in the past, below schedule is in fact for 1.0.0pre1
release which is planned to be released on August 31st. But I propose
to have this backlog of bugs, as well as our release testing page to be
directed towards 1.0.0 release which hopefully will be released in
October. Earlier I did not run such e-mails for the bugfix releases.
What do you think?



The upcoming schedule:
  August 10th -- all ports are frozen, porters start test builds.
  August 21st -- tagging, builds start getting uploaded
  August 31st -- release (tentative)

Amiga: OK
Atari: OK
BeOS: OK, problem with cruise
DC: OK
GP2X: OK
GP2XWiz: OK
iPhone: OK
Maemo: ?
NDS: ?
PalmOS: ?
PS2: OK
PSP: OK
Solaris x86: OK
Solaris Sparc: OK
SymbianOS: OK? Not yet tried to compile.
Wii: OK
WinCE: ?

The buglist:

Release critical:
NONE

Nice to get fixed:
Engine-specific:
#2820025: COMI: Music delayed during snake segment
#2820023: COMI: No digital iMUSE fades
#1878514: COMI: Glitch when turning pages in recipe book
#1834818: COMI: Part 5: Clickable sky behaves strangely
#2721332: DIG: Cursor delays to appear after scene skip
#1905032: DIG: text borders/shadows glitches (with 0.9.0 savegame)
#1847454: DIG: Rat Trap Puzzle Error
#2688144: FT: Overlapping voice/music in cutscenes
#1947723: SAM: text off screen in german version
#2535191: MM: Power never returns
#2535186: MM: Meteor Police never arrives
#1841217: MANIAC: Feeding Meat Eating Plant doesn't work correctly
#1676326: ZAK: Time bug in airplane
#1451721: MANIACNES: Minor newgame sound glitch 
#1879604: MANIACNES: Music not played when loading game

#2628056: TUCKER: Text Dialogue is out of sync

#2826608: DRASCULA: Cursor GFX error
#2826610: DRASCULA: Graveyard GFX error
#2011470: DRASCULA: slowdown when you hold mouse buttons

#1970191: IHNM: Psychic Profile problem

#2832362: GOB3: Scrolling locked after cutscene

Platform-specific:
#2813727: DC: Bargon Attack, virtual keyboard non-responsive

#2812087: Symbian: Problem with saving game with lowercase characters

#2805065: WII: FT crash during intro

#1916102: PALMOS DIG: Crash at spaceship scene, treo 680


Eugene




More information about the Scummvm-devel mailing list