[Scummvm-devel] ScummVM 1.0.0: Release status 2009-08-08

Lars Persson larspp at hotmail.com
Tue Aug 11 10:16:44 CEST 2009


Hi!
Symbian Port compiles fine! :-) Just a small question. What engines should be enabled for this release? Or should I check the makefiles for standard defines? :-) 

best regards
Lars

> Date: Sat, 8 Aug 2009 17:41:48 +0300
> From: sev at scummvm.org
> To: scummvm-devel at lists.sourceforge.net
> CC: sev at scummvm.org
> Subject: [Scummvm-devel] ScummVM 1.0.0: Release status 2009-08-08
> 
> Hi Team,
> 
> Due to personal busyness I was not able to watch the release process
> and in fact had an increasing feelings of a fear watching my
> scummvm-tracker mailbox growing to a whopping 391 messages.
> 
> Thus my thoughts were that the release is in a really bad shape with
> zillions of critical bugs.
> 
> Today I finally got the needed time, and my feelings switched to
> opposite. Guys, I am so privileged to work in such outstanding team,
> really. I watched bugs being reported and fixed blazingly fast, feature
> requests being handled and patches accepted.
> 
> Thus, in essence, we have no release critical bugs, and only one nice
> to get fixed bug was added to the list.
> 
> The testing is not at its best, but let me propose something new, I
> need your opinion.
> 
> As it was decided in the past, below schedule is in fact for 1.0.0pre1
> release which is planned to be released on August 31st. But I propose
> to have this backlog of bugs, as well as our release testing page to be
> directed towards 1.0.0 release which hopefully will be released in
> October. Earlier I did not run such e-mails for the bugfix releases.
> What do you think?
> 
> 
> 
> The upcoming schedule:
>   August 10th -- all ports are frozen, porters start test builds.
>   August 21st -- tagging, builds start getting uploaded
>   August 31st -- release (tentative)
> 
> Amiga: OK
> Atari: OK
> BeOS: OK, problem with cruise
> DC: OK
> GP2X: OK
> GP2XWiz: OK
> iPhone: OK
> Maemo: ?
> NDS: ?
> PalmOS: ?
> PS2: OK
> PSP: OK
> Solaris x86: OK
> Solaris Sparc: OK
> SymbianOS: OK? Not yet tried to compile.
> Wii: OK
> WinCE: ?
> 
> The buglist:
> 
> Release critical:
> NONE
> 
> Nice to get fixed:
> Engine-specific:
> #2820025: COMI: Music delayed during snake segment
> #2820023: COMI: No digital iMUSE fades
> #1878514: COMI: Glitch when turning pages in recipe book
> #1834818: COMI: Part 5: Clickable sky behaves strangely
> #2721332: DIG: Cursor delays to appear after scene skip
> #1905032: DIG: text borders/shadows glitches (with 0.9.0 savegame)
> #1847454: DIG: Rat Trap Puzzle Error
> #2688144: FT: Overlapping voice/music in cutscenes
> #1947723: SAM: text off screen in german version
> #2535191: MM: Power never returns
> #2535186: MM: Meteor Police never arrives
> #1841217: MANIAC: Feeding Meat Eating Plant doesn't work correctly
> #1676326: ZAK: Time bug in airplane
> #1451721: MANIACNES: Minor newgame sound glitch 
> #1879604: MANIACNES: Music not played when loading game
> 
> #2628056: TUCKER: Text Dialogue is out of sync
> 
> #2826608: DRASCULA: Cursor GFX error
> #2826610: DRASCULA: Graveyard GFX error
> #2011470: DRASCULA: slowdown when you hold mouse buttons
> 
> #1970191: IHNM: Psychic Profile problem
> 
> #2832362: GOB3: Scrolling locked after cutscene
> 
> Platform-specific:
> #2813727: DC: Bargon Attack, virtual keyboard non-responsive
> 
> #2812087: Symbian: Problem with saving game with lowercase characters
> 
> #2805065: WII: FT crash during intro
> 
> #1916102: PALMOS DIG: Crash at spaceship scene, treo 680
> 
> 
> Eugene
> 
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