[Scummvm-devel] ScummVM 1.0.0: Release status 2009-08-11 -- Full feature, freeze
Johannes Schickel
lordhoto at scummvm.org
Wed Aug 12 15:54:39 CEST 2009
Neil Millstone wrote:
>
> I think the growth is probably in code size. All my builds seem to be
> about 80Kb larger than in branch 0-13-0. This increase is actually a
> lot less than has been the case for previous versions. The problem is,
> Inherit the Earth was already perilously close to running out of memory
> before this increase. I think it may be easier to save memory on runtime
> data than code size though, since the code for ITE is about 900Kb and
> there is 3Mb of runtime data, more than any other game that ScummVM DS
> can run.
>
I remember DrMcCoy moved some video player code from gob into graphics/.
I just asked him and the tables for the video codec of (yet unsupported)
the game Urban Runner take up 72kb. He also says it's enabled even when
gob is disabled. So I guess this might be the cause for the ~80kb
increase. A proper solution would be to only enable that code when GOB
is enabled or when a build supporting plugins is made. I guess that
might fix up the size increase.
// Johannes
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