[Scummvm-devel] ScummVM 1.0.0: Release status 2009-08-11 -- Full feature, freeze
Neil Millstone
neil at millstone.demon.co.uk
Wed Aug 12 11:41:21 CEST 2009
Eugene Sandulenko wrote:
> 2009/8/12 Neil Millstone <neil at millstone.demon.co.uk>:
>
>> Hi Eugene and team,
>>
>> I haven't checked in yet, so I will need to work on my port, probably right
>> up until tagging. Real life prevents me from doing this any other way, I'm
>> afraid.
>>
> No problem, just make sure you will commit everything prior to the tagging.
>
>
I will.
>> Although, you can update the NDS port status to 'OK, except for Inherit the
>> Earth'. Nobody replied to my earlier mail about reducing it's memory usage
>> slightly (I only need about 100-200Kb or so, out of it's 3Mb heap) and I
>> have been unable to find a solution myself.
>>
> I will probably take a look, but there were no real changes in there
> besides added support for SAGA2, but you do not compile it, right?
>
>
I think the growth is probably in code size. All my builds seem to be
about 80Kb larger than in branch 0-13-0. This increase is actually a
lot less than has been the case for previous versions. The problem is,
Inherit the Earth was already perilously close to running out of memory
before this increase. I think it may be easier to save memory on runtime
data than code size though, since the code for ITE is about 900Kb and
there is 3Mb of runtime data, more than any other game that ScummVM DS
can run.
>> Since it's RC1, I could release without this engine and fix it for the
>> 'real' 1.0.0, if other team members think that's the right solution.
>>
> I would prefer to have all ports. Consider the reality as this. August
> release is 1.0.0, and October is 1.0.1, just we name them differently.
>
Me too, I never like to release something with less games than the
version before, or anything with known bugs. It's just that I've
already searched around for memory optimisations for this game several
times before and I think I've reduced it all I can with my limited
knowledge of the engine.
>
>> All other games tested (about 15 of them) work fine.
>>
> Great!
>
Indeed, I am very pleased about this.
>
>> What happens about checking in the new sound streaming code? It was
>> approved but I was unsure whether I should check it in or not.
>>
> Please, commit and test to both trunk and the branch.
>
Ok, I'll try and do this at the weekend (or before).
- Neil
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