[Scummvm-devel] Lure of the Temptress uncompletable on 1.0.0
Paul Gilbert
paulfgilbert at gmail.com
Tue Aug 18 14:39:42 CEST 2009
2009/8/17 RafaĆ Rzepecki <divided.mind at gmail.com>
> I'm testing Lure of the Temptress on the branch-1-0-0 and I can't
> complete it. I can't get the Skorl guard to notice spilling wine. Save
> attached; Minnow has already been told to call the guard, just look at
> the cask, use tongs on bung and hide in the background.
>
It would have been better to post this on the bug tracker - you're lucky
that I pay such close attention to the development list. :). In any case,
I've identified the problem, and applied a fix to the problem.
As for the pathfinding, even though the pathfinding code is based on a clean
reimplementation of a disassembly of the original game's code, as far as I'm
aware they should be identical. One minor possibility is that I've never
been 100% sure if the code for handling 'bumping' is 100% the same as the
original - I suspect that the ScummVM version displays bump dialogues a bit
more frequently than the original, but this shouldn't affect the actual
movement of characters.
Regards,
DreamMaster.
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