[Scummvm-devel] Virtual keyboard code from GSoC 2008

Max Horn max at quendi.de
Thu Jan 22 02:34:10 CET 2009


Am 21.01.2009 um 05:38 schrieb Vicent Marti:

> Hey there people,
>
> I'm guessing the Virtual Keyboard renderer must have some kind of
> integration the the GUI's vector renderer... I can give a go at
> writing the renderer for the built-in keyboard (i.e. the one which
> doesn't use external bitmaps). Should be straightforward enough. Is
> anyone working on the generic interface for the keyboard renderer?

I am not aware of anybody working on anything with regards to the  
vkeybd or keymapper code :). So feel free (though of course we are  
also still waiting for that binary theme file format *ggg*).

Anyway, yeah, would be nice to abstract the "vkeybd renderer" from the  
rest. And, for that matter, we might have to change the way the vkeybd  
is rendered and handled completely. As was stated elsewhere on this  
thread, it would be nice if it could be used while letting the program  
"run", so that one can type "in real time" into the GUI or games.


> Also, it might be worthwhile to drop the XML format for the image
> maps, since SOMEDAY (TM) the built-in XML theme parser will be
> replaced by a binary parser for performance and size reasons (still
> working on it, stay tuned ;d). Then if the Virtual keyboard code
> doesn't depend on the parser, we can drop it altogether and save a
> good chunk of binary size, which is always a problem on the smaller
> platforms.

Exactly.


Cheers,
Max




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