[Scummvm-devel] ScummVM 0.14.0
Travis Howell
kirben at optusnet.com.au
Sun Jul 5 15:41:01 CEST 2009
Johannes Schickel wrote:
> Travis Howell wrote:
>> Willem Jan Palenstijn wrote:
>>
>>> I think it would be better to have more time between merging the 16bit
>>> branch back into trunk and a release. The larger number of developers
>>> (on a larger number of platforms) looking at the code when it hits trunk
>>> might well trigger some more minor API changes/discussion, and it would
>>> be bad to do that in the middle of the release process.
>>>
>> Any platform based off the SDL backend would immediately benefit from
>> initial 16bit color support, with the addition of several HE games.
>
> How is that? Most of them overwrite some functionality for video mode
> setup etc. Thus porters would still need to adapt their backends to the
> new API. So I wouldn't call it "immediately", rather "easier than non
> SDL backends" (if at all ;-).
I meant any platform (Amiga, BeOS, Mac OS X, OS/2, Unix, Windows) that
is completely based off the SDL backend.
More information about the Scummvm-devel
mailing list