[Scummvm-devel] ScummVM 1.0.0 release schedule
Travis Howell
kirben at optusnet.com.au
Sat Jul 11 05:26:10 CEST 2009
I'm really starting to get tired of this, where was any recent
discussion about making the next release ScummVM 1.0.0?
Considering the initial focus of ScummVM has always been on SCUMM
engine, I still think it would be better to wait until all SCUMM games
(except Moonbase Commander) are supported. The remaining HE games are
mainly a case of bug fixes and additional u32 code, with the addition of
16bit color support in the gsoc2009-16bit branch.
For ScummVM 1.0, I think we should really considering dropping support
for older saved games in the SCUMM engine, and starting fresh
(Supporting saves from ScummVM 1.0 onwards) too. Several code changes in
the SCUMM game are limited, due to continued support for older saved game.
Before the ScummVM 1.0 release cycle, we could compile a list of planned
changes, drop save game compatibility for short time (few weeks?), make
the required changes to SCUMM engine, and only offer saved game
compatibility from that point onwards.
Also what happened to the required manual, before a ScummVM 1.0 release?
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