[Scummvm-devel] ScummVM 1.0.0 release schedule

Travis Howell kirben at optusnet.com.au
Sat Jul 11 07:27:00 CEST 2009


Another important point, the tools are still lacking a decent GUI, which 
I think would be essential for a non-beta release too.

Travis Howell wrote:
> I'm really starting to get tired of this, where was any recent 
> discussion about making the next release ScummVM 1.0.0?
> 
> Considering the initial focus of ScummVM has always been on SCUMM 
> engine, I still think it would be better to wait until all SCUMM games 
> (except Moonbase Commander) are supported. The remaining HE games are 
> mainly a case of bug fixes and additional u32 code, with the addition of 
> 16bit color support in the gsoc2009-16bit branch.
> 
> For ScummVM 1.0, I think we should really considering dropping support 
> for older saved games in the SCUMM engine, and starting fresh 
> (Supporting saves from ScummVM 1.0 onwards) too. Several code changes in 
> the SCUMM game are limited, due to continued support for older saved game.
> 
> Before the ScummVM 1.0 release cycle, we could compile a list of planned 
> changes, drop save game compatibility for short time (few weeks?), make 
> the required changes to SCUMM engine, and only offer saved game 
> compatibility from that point onwards.
> 
> Also what happened to the required manual, before a ScummVM 1.0 release?
> 




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