[Scummvm-devel] Personal Nightmare portability
Travis Howell
kirben at optusnet.com.au
Tue Jul 14 06:08:33 CEST 2009
Is anyone familiar with our co-routines code (see code in
engines/tinsel/coroutine.h), and interested in adapting code (see code
in engines/agos/script_pn.cpp) for Personal Nightmare to use
co-routines? in order to make the game portable to all support platforms.
Personal Nightmare is currently completable, with only minor issues
(main in Amiga/AtariST port) when playing under ScummVM SVN. Only the
lack of portable code, is stopping the game from been enabled.
Personal Nightmare can be bought from GoG.com, if anyone is interested,
but doesn't own the game.
More information about the Scummvm-devel
mailing list