[Scummvm-devel] Bitdepth/pixel format API concerns
Pawel Kolodziejski
aquadran at xtr.net.pl
Tue Jun 9 23:42:08 CEST 2009
Lucky me, this topic is on time since I'm planning add own pixel
format negotiation implementation to Residual :)
On 2009-06-09, at 23:30, Joost Peters wrote:
> Max Horn wrote:
>> Thanks, that's very useful to know. (Would be nice to get similar
>> lists for PS2, PSP, Wii, ... ;).
>
> The PSP has 565, 5551, 4444 and 8888 (ABGR) texture support, as well
> as
> paletted and compressed (although those are irrelevant).
>
>
> Regards,
> Joost
>
> ------------------------------------------------------------------------------
> Crystal Reports - New Free Runtime and 30 Day Trial
> Check out the new simplified licensing option that enables unlimited
> royalty-free distribution of the report engine for externally facing
> server and web deployment.
> http://p.sf.net/sfu/businessobjects
> _______________________________________________
> Scummvm-devel mailing list
> Scummvm-devel at lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/scummvm-devel
>
More information about the Scummvm-devel
mailing list